a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
Above and behind a window opens and a cigarette hangs out.
Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl
The bird dives back into the tree. It shakes, some leaves fall.
i understand
Windrush Art Kid Oligarch
send your tumblr
we can only engage in such a way
Thu, 04 Dec 2025 11:31:03
kind of mythopoesis
all that is to say
like people can read 100 books and still not have the fire within them
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.
One of the birds shoots out of the tree.
but really the thing should be autonomous
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation