not so on: yvf(wthw)

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


i see a website though something that reconfigures or is mazelike


Better Lift

Style

Windrush Art Kid Oligarch

Better Lift

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

Thu, 06 Nov 2025 23:18:46

IWGD

currently

I know that if I try to make this entry any more than it is I will ruin it.

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

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