FOUNDING DOCUMENT

a heavy, heavy rain. a clear day.

I created this site

.

Rain, starting

its good

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

Windrush Art Kid Oligarch

so the method has to be autonomous

the site i am dreaming

we need to be deconstructing our identities

i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

Better Lift

ahnaf is it worth reading all those books

sorry i am texting like a slav


no i haven't really read anything

Tue, 02 Dec 2025 11:29:50

or never left

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

feel you

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.

amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting

is this you as well

no like which do people call me

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

god being the centre magnet

i love it here

like magnets


It Will Get Lighter

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine