its good short few pages
i really havent
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
plato
Her English is poor but she manages a brief introduction before getting to the point. She asks if she can touch his face. She's already reaching out and gesturing at it. Koreans are way too polite, he's just laughing awkwardly. I put my hand kind of between them and wave it to try and indicate no to her. I'm still in fucking mime mode. I say no, but it's not really to her, or to him, just no, in general. This is all too weird. Dejected, she departs with a comment about having never seen someone like him before.
i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse
The studio designs some piece of media to perpetuate the marketable concept of Real London, while the real London is hollowed out by hollow bankers or whatever. Not pulling on that thread. But the yuppies don't mind because they're free to iterate on Real London without any competition from real London because it's too concerned with its slow eradication. And there's nice flats to live in now or whatever. The yuppies can begin to inhabit their Real London.
but really the thing should be autonomous
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
so an active mazelike process
much more tactility
its good
i was tempted to lie about my name
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
I'm sat out the front of a cafe in Hatton Garden. I've just eaten a brie and bacon panini, and I'm rolling a cigarette. Feeling very London. An old man comes up to me and asks for a roll-up. I oblige.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Lift Analysis
December 2025
Thank you, Jack, for telling me I'm just as bad as the characters (actually they're people, if that means anything to you) that I'm writing about.
its good