i really havent
Windrush Art Kid Oligarch
Sun, 02 Nov 2025 22:11:24
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Thu, 06 Nov 2025 23:18:46
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
its performative
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
but really the thing should be autonomous
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
no longer writing in the third person
like people can read 100 books and still not have the fire within them
division of reality is straying away from it
so at the end
Today I felt like starting
brb i will read and reply sincerely
amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting
Thu, 06 Nov 2025 23:18:46
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
all that is to say
Mon, 03 Nov 2025 08:38:49
think this is much more rhizomatic or immanent or mazelike than mainstream education now
i am quite illiterate on producing technology
Thank you, Jack