It's
dusk
in a snowy forest and I'm playing with a fox.feel you
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
propensity within someone
hello reader,
...
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
"Put a blanket."
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
i see a website
bro i read nothing in my life
yeah
I catch him on his way to the bar, telling him about this old racist failed actor that I'm avoiding. That I'm failing to confront. I get the sense he's avoiding people too. We get our drinks and find a corner. We chat for a bit. He's managing just fine.
yeah
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Windrush Art Kid Oligarch