"No, it'll get cold!"
"Put a tut ahh put a-"
its good
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
plato
its good
ion
have you read
whats your name?
that looks like my instagram account
isaac
in a way what we are really interested in with pedagogy is the magnetisation
so the method has to be autonomous
i dont understand magnetisation
you cannot feed someone language, they have to speak
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
so at the end
i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things
"Put a blanket."
December 2025
in a post. I want to be remembered
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation
amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting
not so on: yvf(wthw)