theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
It's
dusk
in a snowy forest and I'm playing with a fox.
the site i am dreaming
Like the tide, it comes in and it washes over the beach. It's beautiful. But like the tide it goes out, sometimes it goes out further than it ever has, it recedes back across the beach and further out beyond the horizon. The bare seabed opens up in front of you and all you can do is look at it.
Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.
it holds me to something (you, now). I love editing!
so the method has to be autonomous
isaac
my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
and the fake qualifier
One of the birds shoots out of the tree.
the only things i have read are just excerpts and 1 dialogue by plato fully and mcluhan's medium is the massage but it cannot be considered a book
"No, it'll get cold!"
"Put a tut ahh put a-"
to work in time to get to the timeless, perfection thru chaos
i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything
yeah
i dont understand magnetisation