Sun, 02 Nov 2025 22:11:24
Lift Analysis
Thu, 06 Nov 2025 23:18:46
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Sun, 23 Nov 2025 10:37:17
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
in a post. I want to be remembered
to work in time to get to the timeless, perfection thru chaos
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
Today I felt like starting
Above and behind a window opens and a cigarette hangs out.
something for the future. something to look at when this is more. I've been thinking about... whatever
"Put a blanket."
There is a pretty persistent ambient hate in England, a lot of people say vile shit about Muslims or immigrants or whatever, but in my experience most people aren't actual white supremacists. They have a black friend who they get a beer with. One of the good ones. Etc.