a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.

in a post. I want to be remembered

Their voices are saying they haven't and shouldn't fuck but want to so bad, or have fucked and can't again but want to so bad, or something like that. Would this be easier if they were birds? Incel kind of question... I'm not following the conversation, but I'm still listening. He's talking in this slightly begging way. It's a way of talking that asks for pity, like he's already tried appealing to every other one of her sensibilities. Incel kind of observation... Maybe he just talks like that, in some upspeak derivative. Haha unless?

i see a website

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

but really the thing should be autonomous

It Will Get Lighter

Imprint, memory, impact, representation, impression

yes

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Picture

The bird dives back into the tree. It shakes, some leaves fall.

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

really i want the internet

"No, it'll get cold!"
"Put a tut ahh put a-"

13, H, grate

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine