i understand
Above and behind a window opens and a cigarette hangs out.
not their contents
its performative
okay this is interesting because pedagogies we have rn are not proper models
There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
all that is to say
division of reality is straying away from it
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
but really the thing should be autonomous
autonomy of learning
propensity within someone
like people can read 100 books and still not have the fire within them
"I'm only attracted to you", he replies. "Like, you only."
magnetisation/form
so i or you can author smaller fragments that get arranged
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation
Better Lift