a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
And thank you for telling me that the manner in which the narrator consistently fails to act morally is really compelling. Fuck you.
We look out over the river to a block of luxury flats built on the site of some old docks. It would be nice to live right there. Yes.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
We stand there laughing. The fireworks go off behind him.
But seriously, thank you, Jack
Thank you for telling me that I'm failing to see how I'm reproducing the dynamics I'm trying to critique by only describing my Korean colleague / fresh meat and the black girl in relation to others and myself.
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
Mon, 03 Nov 2025 08:38:49
i don't really want to be associated with that one for some reason
there's probably something in that, but I don't feel like thinking about it too much yet.
okay this is interesting because pedagogies we have rn are not proper models
amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting