isaac

its good short few pages

idk

stalgivc is the greatest poster of all time

all that is to say

i love it here

have you read

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

you cannot feed someone truth

plato

magnetisation basically means the induction of divine form unto you

like people can read 100 books and still not have the fire within them

feel you

ahnaf abrar

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

i want to do that too

what do you think my name is

which magnetises chains of pins

in a way what we are really interested in with pedagogy is the magnetisation

no like which do people call me

this is possible in mazelike research sprints on the internet

plato

division of reality is straying away from it

god being the centre magnet

we can only engage in such a way

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

so i or you can author smaller fragments that get arranged

magnetisation/form

i understand

Sun, 02 Nov 2025 23:49:08

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

somewhere between instagram and chatgpt

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything