and the fake qualifier
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
Lift Analysis
i see a website though something that reconfigures or is mazelike
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
brb i will read and reply sincerely
Sun, 02 Nov 2025 23:49:08
Windrush Art Kid Oligarch