so i or you can author smaller fragments that get arranged
Lift Analysis
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
yes
brb i will read and reply sincerely
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
not their contents