Sun, 23 Nov 2025 10:37:17

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Rain, starting

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.

there's probably something in that, but I don't feel like thinking about it too much yet.

Better Lift


Lift Analysis

Thu, 06 Nov 2025 23:18:46

a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it

1

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

the textwall is as much for me as it is for you

Garden Post-Dusk, Birds Above, In Another Life

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

so i or you can author smaller fragments that get arranged


Wed, 11 Nov 2025 21:12:41

Worse Lift

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

I know that if I try to make this entry any more than it is I will ruin it.