Thank you, Jack
so i or you can author smaller fragments that get arranged
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
One of the birds shoots out of the tree.
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
i see a website
Above and behind a window opens and a cigarette hangs out.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
yeah people dont get it they assume its ahnaf
think this is much more rhizomatic or immanent or mazelike than mainstream education now
amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting
its good short few pages
lol yea
was it worth it
"No, it'll get cold!"
"Put a tut ahh put a-"