Thu, 06 Nov 2025 23:18:46
"No, it'll get cold!"
"Put a tut ahh put a-"
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
currently
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Today I felt like starting
something for the future. something to look at when this is more. I've been thinking about... whatever
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
so i or you can author smaller fragments that get arranged
magnetisation basically means the induction of divine form unto you
magnetisation/form
i really havent
Thu, 04 Dec 2025 11:31:03
you know who you are. no more time, not like
1
. way too specific....