i am quite confused, not quite getting the idea of it
you cannot feed someone truth
yes
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
but really the thing should be autonomous
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
Lift Analysis
but i respect your search
It's
dusk
in a snowy forest and I'm playing with a fox.Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
lol
stalgivc is the greatest poster of all time
fw
abrar?
so the method has to be autonomous
and the fake qualifier
as in
not their contents
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
i really havent