Thu, 06 Nov 2025 23:18:46
i see a website though something that reconfigures or is mazelike
Better Lift
there's probably something in that, but I don't feel like thinking about it too much yet.
Mon, 03 Nov 2025 08:38:49
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Windrush Art Kid Oligarch
Sun, 02 Nov 2025 22:11:24
you have a beautiful account btw
After thinking and forgetting and thinking and forgetting
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
It's
dusk
in a snowy forest and I'm playing with a fox.Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
all that is to say
not so on: yvf(wthw)
its good