Thu, 06 Nov 2025 23:18:46

i see a website though something that reconfigures or is mazelike

Better Lift

Thu, 06 Nov 2025 21:22:59

Better Lift

there's probably something in that, but I don't feel like thinking about it too much yet.

Mon, 03 Nov 2025 08:38:49

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Windrush Art Kid Oligarch

Sun, 02 Nov 2025 22:11:24

you have a beautiful account btw

After thinking and forgetting and thinking and forgetting

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.


Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.



a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

all that is to say

not so on: yvf(wthw)

13, H, grate

its good