IWGD

1

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

that looks like my instagram account

"I'm only attracted to you", he replies. "Like, you only."

you cannot feed someone language, they have to speak

like people can read 100 books and still not have the fire within them


way too random but already engaging. i want to explore it


a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

the site i am dreaming

Thu, 06 Nov 2025 23:18:46