theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


FOUNDING DOCUMENT

Thank you, Jack

Above and behind a window opens and a cigarette hangs out.

Lift Analysis

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

Style
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

Better Lift

i see a website though something that reconfigures or is mazelike

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

One of the birds shoots out of the tree.

ahnaf is it worth reading all those books

we can only engage in such a way

you cannot feed someone truth

this is possible in mazelike research sprints on the internet

i am quite confused, not quite getting the idea of it