i really havent

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

there's probably something in that, but I don't feel like thinking about it too much yet.

"No, it'll get cold!"
"Put a tut ahh put a-"


Windrush Art Kid Oligarch

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Tue, 02 Dec 2025 11:29:50

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

so i or you can author smaller fragments that get arranged

Wed, 11 Nov 2025 21:12:41

Rain, starting

I wonder if the birds knew I was watching?

IWGD

kind of mythopoesis

yes

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

i see a website though something that reconfigures or is mazelike

Style

something for the future. something to look at when this is more. I've been thinking about... whatever

Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.