much more tactility

Thu, 06 Nov 2025 23:18:46

"No, it'll get cold!"
"Put a tut ahh put a-"

IWGD

She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.

Above and behind a window opens and a cigarette hangs out.


Worse Lift

with this post net clarity and the hours of nothing that followed I realise this is going to be awful.

I know that if I try to make this entry any more than it is I will ruin it.


it is hopeful

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

the textwall is as much for me as it is for you

Can I see

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Mon, 03 Nov 2025 08:27:13



a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.