Thank you, Jack

yeah people dont get it they assume its ahnaf

Windrush Art Kid Oligarch

the textwall is as much for me as it is for you

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

but really the thing should be autonomous

something for the future. something to look at when this is more. I've been thinking about... whatever

Rain, starting



so i or you can author smaller fragments that get arranged

Style

autonomy of learning

to work in time to get to the timeless, perfection thru chaos

much more tactility


fw

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

Lift Analysis

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

in a way what we are really interested in with pedagogy is the magnetisation

okay im going very rogue and very inarticulate

its performative

so an active mazelike process