theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

After thinking and forgetting and thinking and forgetting

i see a website

i see a website though something that reconfigures or is mazelike

Imprint, memory, impact, representation, impression

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

but really the thing should be autonomous

I am below everything.

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

so i or you can author smaller fragments that get arranged

currently

there's probably something in that, but I don't feel like thinking about it too much yet.

"No, it'll get cold!"
"Put a tut ahh put a-"
Thu, 06 Nov 2025 21:22:59