plato
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
but really the thing should be autonomous
i see a website though something that reconfigures or is mazelike
Windrush Art Kid Oligarch
Thu, 06 Nov 2025 23:18:46
something for the future. something to look at when this is more. I've been thinking about... whatever