Wed, 11 Nov 2025 21:12:41

Mon, 03 Nov 2025 08:38:49

Thu, 06 Nov 2025 23:18:46

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

It Will Get Lighter

i see a website though something that reconfigures or is mazelike

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


Better Lift

Imprint, memory, impact, representation, impression

Thu, 06 Nov 2025 21:22:59

Worse Lift

Lift Analysis

hiding from the rain

Windrush Art Kid Oligarch

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext


so i or you can author smaller fragments that get arranged

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.