theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

it holds me to something (you, now). I love editing!

i see a website though something that reconfigures or is mazelike

i see a website

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Lift Analysis

Better Lift


Above and behind a window opens and a cigarette hangs out.

Garden Post-Dusk, Birds Above, In Another Life

there's probably something in that, but I don't feel like thinking about it too much yet.

it is hopeful