its good

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

i hope ai fixes this with the cessation of interfaces and walls

we want to live the knowledge too live the content

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

yes

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

this is possible in mazelike research sprints on the internet

so at the end

but really the thing should be autonomous

much more tactility

or never left

Lift Analysis

not their contents

is everyoneback on tumblr now

all that is to say

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

its performative

think this is much more rhizomatic or immanent or mazelike than mainstream education now

Better Lift

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

stalgivc is the greatest poster of all time

plato