its good
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
i hope ai fixes this with the cessation of interfaces and walls
we want to live the knowledge too live the content
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
yes
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
this is possible in mazelike research sprints on the internet
so at the end
but really the thing should be autonomous
much more tactility
or never left
Lift Analysis
not their contents
is everyoneback on tumblr now
all that is to say
i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things
its performative
think this is much more rhizomatic or immanent or mazelike than mainstream education now
i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying
plato