It's
dusk
in a snowy forest and I'm playing with a fox.i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
its performative
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Sun, 02 Nov 2025 22:11:24
i am quite illiterate on producing technology
yes
we want to live the knowledge too live the content
autonomy of learning
Sun, 02 Nov 2025 21:54:03
to work in time to get to the timeless, perfection thru chaos
Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl
something religious, a kind of complex,
it will get lighter
, something washing, cleansing, revealing, etc.as in