but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos

sorry i am texting like a slav

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.


a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

ahnaf abrar

this will be about a slug

i really havent

like first name

13, H, grate

Imprint, memory, impact, representation, impression

we need to be deconstructing our identities

no like which do people call me

i want to do that too

feel you

Mon, 03 Nov 2025 08:27:13

but really the thing should be autonomous

i see a website though something that reconfigures or is mazelike

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

Sun, 02 Nov 2025 23:49:08