no i haven't really read anything

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

you have a beautiful account btw

Windrush Art Kid Oligarch

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful


Thu, 06 Nov 2025 21:22:59

kind of mythopoesis

Thu, 06 Nov 2025 23:18:46

i see a website though something that reconfigures or is mazelike

but really the thing should be autonomous

something for the future. something to look at when this is more. I've been thinking about... whatever


i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me


Wed, 11 Nov 2025 21:12:41

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

After thinking and forgetting and thinking and forgetting

Style


Sun, 23 Nov 2025 10:37:17