"No, it'll get cold!"
"Put a tut ahh put a-"
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
It's
dusk
in a snowy forest and I'm playing with a fox.i see a website though something that reconfigures or is mazelike
i see a website
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
Wed, 11 Nov 2025 21:12:41
hiding from the rain
much more tactility
The slug lives in my bathroom. I only see it in the early hours of the morning, when I'm not quite right.
...
Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.
this is possible in mazelike research sprints on the internet