i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
so i or you can author smaller fragments that get arranged
i see a website
i have read not even 1 book
you cannot feed someone truth
i hope ai fixes this with the cessation of interfaces and walls
its good
i understand
its performative
we can only engage in such a way
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
whats your name?
as in
magnetisation/form
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.
so the method has to be autonomous
feel you
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it