Thank you, Jack
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
in a post. I want to be remembered
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Thu, 06 Nov 2025 23:18:46
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Windrush Art Kid Oligarch
i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying
nope. i only remember the leaves bristling behind the window during chemistry class
isaac
magnetisation basically means the induction of divine form unto you
And thank you for telling me that the manner in which the narrator consistently fails to act morally is really compelling. Fuck you.
which magnetises chains of pins
so an active mazelike process
so the method has to be autonomous
whats your name?
i see a website