a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse


IWGD

It Will Get Lighter

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

Picture

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

but really the thing should be autonomous

kind of mythopoesis

Sun, 02 Nov 2025 22:11:24

I know that if I try to make this entry any more than it is I will ruin it.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

Windrush Art Kid Oligarch

so the method has to be autonomous

isaac newton

currently

thank you

no longer writing in the third person

i understand

lol

amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting

isaac

have you read

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

its good