a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
kind of mythopoesis
Sun, 02 Nov 2025 22:11:24
I know that if I try to make this entry any more than it is I will ruin it.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
Windrush Art Kid Oligarch
so the method has to be autonomous
isaac newton
currently
thank you
no longer writing in the third person
i understand
lol
amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting
isaac
have you read
Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl
its good