Windrush Art Kid Oligarch
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
"No, it'll get cold!"
"Put a tut ahh put a-"
Can I see
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
kind of mythopoesis
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
Thu, 04 Dec 2025 11:31:03
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
somewhere between instagram and chatgpt
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
It's
dusk
in a snowy forest and I'm playing with a fox.there's probably something in that, but I don't feel like thinking about it too much yet.
i see a website though something that reconfigures or is mazelike
but really the thing should be autonomous