like first name

this is possible in mazelike research sprints on the internet

we want to live the knowledge too live the content

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.

i know a little bit of lacan which probably influences me in a way i cant articulate

She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.

division of reality is straying away from it

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.

so an active mazelike process

Imprint, memory, impact, representation, impression

something for the future. something to look at when this is more. I've been thinking about... whatever

There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

Sun, 23 Nov 2025 10:37:17

i see a website though something that reconfigures or is mazelike

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

have you read

its good short few pages

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

13, H, grate

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.


which magnetises chains of pins

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

god being the centre magnet

idk

we need to be deconstructing our identities