Thu, 06 Nov 2025 21:22:59

IWGD

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

Today I felt like starting

Windrush Art Kid Oligarch

Style

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl



Sun, 02 Nov 2025 21:54:03

Better Lift

After thinking and forgetting and thinking and forgetting

Sun, 02 Nov 2025 22:11:24

i see a website though something that reconfigures or is mazelike

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

there's probably something in that, but I don't feel like thinking about it too much yet.

Better Lift

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.


One of the birds shoots out of the tree.

currently