thank you
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
something for the future. something to look at when this is more. I've been thinking about... whatever
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it is hopeful
Thu, 06 Nov 2025 23:18:46
Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl
so i or you can author smaller fragments that get arranged
Today I felt like starting
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
kind of mythopoesis
Wed, 11 Nov 2025 21:12:41
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
We look out over the river to a block of luxury flats built on the site of some old docks. It would be nice to live right there. Yes.
bro i read nothing in my life