i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
yes
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Lift Analysis
what do you mean
isaac
to work in time to get to the timeless, perfection thru chaos
or never left
god being the centre magnet
is everyoneback on tumblr now
in a way what we are really interested in with pedagogy is the magnetisation
lol yea
no i haven't really read anything
isaac newton
god "possessing" artists "possessing" people
not their contents
yeah
i don't really want to be associated with that one for some reason
thank you
Actual born-Londoners aren't LARPing like this, they sold their shite family home for a million pounds and moved to Malaga years ago. They have their culture and they've taken it elsewhere.
Thank you, Jack