nope. i only remember the leaves bristling behind the window during chemistry class

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

but really the thing should be autonomous


something for the future. something to look at when this is more. I've been thinking about... whatever

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

After thinking and forgetting and thinking and forgetting

IWGD

so an active mazelike process

you cannot feed someone truth

okay this is interesting because pedagogies we have rn are not proper models

Windrush Art Kid Oligarch

not so on: yvf(wthw)

and so on. not wanting the rhyming / clanging

amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting

yes

Thu, 06 Nov 2025 23:18:46

Wed, 11 Nov 2025 21:12:41

Better Lift

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

...

Thank you, Jack

2 (actually index). two is company

Pimlico Rats

this is possible in mazelike research sprints on the internet

The Hatton geezer (fuck off) reminds me of this old failed actor who I'd met at a party a few years ago, another man out of time and out of place. This actor had scored a minor role in Lock, Stock and Two Smoking Barrels and never really let go of it, had gone on to build his whole identity around it. I can't really blame him.