theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

i am quite confused, not quite getting the idea of it

but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos

Thu, 06 Nov 2025 23:18:46

a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it

i see a website though something that reconfigures or is mazelike

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

        13       |
                |
                |
            H   |
                |
                |
. . . .         |
. . . .         |
. . . .         |
. . . .         |
                |

but really the thing should be autonomous


a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

no longer writing in the third person

After thinking and forgetting and thinking and forgetting

It Will Get Lighter

you have a beautiful account btw

Wed, 11 Nov 2025 21:12:41


yes

something religious, a kind of complex,

it will get lighter

, something washing, cleansing, revealing, etc.