a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
"No, it'll get cold!"
"Put a tut ahh put a-"
Thu, 06 Nov 2025 23:18:46
Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.
the site i am dreaming