After thinking and forgetting and thinking and forgetting
so i or you can author smaller fragments that get arranged
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
kind of mythopoesis
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
not so on: yvf(wthw)
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
...
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
Sun, 23 Nov 2025 10:37:17
Like the tide, it comes in and it washes over the beach. It's beautiful. But like the tide it goes out, sometimes it goes out further than it ever has, it recedes back across the beach and further out beyond the horizon. The bare seabed opens up in front of you and all you can do is look at it.
hiding from the rain
a heavy, heavy rain. a clear day.
I created this site
.