Lift Analysis

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

i am quite illiterate on producing technology

December 2025

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine