i got bored though because i knew allof the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
that is unstable and lets me operate in that discovery mode that i can create
within and also produce works from.
theres a kind of a cowardice to generative art that i want to avoid though. i
want the kind of relationship to this thing that a game designer has to a game
engine