really i want the internet
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Above and behind a window opens and a cigarette hangs out.
but i respect your search
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
so i or you can author smaller fragments that get arranged
i love it here
"I'm only attracted to you", he replies. "Like, you only."
"No, it'll get cold!"
"Put a tut ahh put a-"
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
we can only engage in such a way
He went in there with a camera to film it before he moved out of the building. He didn't think anyone would believe the story if he didn't have proof.
wow, you are the first stranger to write a textwall to me
plato
i want to do that too
We gather around the start of a causeway down to the Thames. It's a pretty cold night and there's a breeze coming off the river.
I am below everything.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine