you cannot feed someone language, they have to speak


but really the thing should be autonomous

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

The bird dives back into the tree. It shakes, some leaves fall.

its good

fw

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

this is possible in mazelike research sprints on the internet

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext


feel you


much more tactility

i was tempted to lie about my name

yeah people dont get it they assume its ahnaf

what do you mean


that looks like my instagram account

so at the end

Worse Lift