theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
kind of mythopoesis
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
but really the thing should be autonomous
And thank you for telling me that the manner in which the narrator consistently fails to act morally is really compelling. Fuck you.
We stand there laughing. The fireworks go off behind him.
But seriously, thank you, Jack
something for the future. something to look at when this is more. I've been thinking about... whatever